
It seems Ubisoft’s upcoming Assassin’s Creed game will leave the open worlds behind in favour of a more linear gameplay experience.
TheAssassin’s Creedfranchise is now known for its vast open worlds though some fans believe this has led to the series’ downfall.
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Many arguedAssassin’s Creed Valhallawas simplytoo big to be fun, which apparentlyimpacted development ofStar Wars Outlaws’open worldas a result.
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As luck would have it though,Ubisoftfound success in the following game,Assassin’s Creed Mirage, which downsized the open world and focused more on a narrative-driven, traditional Assassin’s Creed experience.
Back in 2022, Marc-Alexis Côté, vice president executive producer of the Assassin’s Creed seriestoldIGNAssassin’s Creed Hexeis “a different type of game” and “not everything has to be a 150-hour RPG, right?”
Now, new details seemingly confirm the game will follow inMirage’sfootsteps and be more linear in design.
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The protagonist, Elsa, will have an array of magical abilities, including the ability to control a cat for reconnaissance as well as distractions for the soldiers hunting her down.
It’s also believed the game will have a fear-system reminiscent of the Jack The Ripper DLC forAssassin’s Creed Syndicate.
Of course, as always, take this with a pinch of salt as Ubisoft is yet to officially confirm any of these details at the time of writing.
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Assassin’s Creed Hexewill followAssassin’s Creed Red, which releases later this year, and will supposedly launch sometime in 2026.
Topics:Assassins Creed,Ubisoft,Xbox,PC,PlayStation