The lore of Assassin’s Creed is vast, with a lot of players easily losing the threads it weaves with every new instalment. However, one thread that has always held true is the connection between the past, present, and future. So why, with that lore very much canon, did the devs decide to cut the futuristic teaser intended forMirage’s ending?Dataminer Sliderv2 allegedly found the unused lines while exploring the backwaters of the game’s code, in which cut audio has “Animus Operators” discussing a “memory ghost” found in the archives of old files. The memory in question is about 9th Century Basim, with the operators saying that William Miles obtained the data; this seems all standard fodder forAC, but then the operators say how Miles’ involvement is “ancient history”, thus suggesting the operators are from an unknown time and location in the future.Take a look atAssassin’s Creed Miragein action.If it sounds like a convoluted reveal, you’d be right, which is possibly why this part of the game, intended for the end ofMirage, was thrown to the wayside. Furthermore, with a present-day story not running alongside the historical plotMirageexplores, having such audio seems redundant, even in spite of William’s monologue at the beginning of the game. They’re breadcrumbs, but arguably unnecessary ones.AdvertMoreover, without any confirmation fromUbisoftthat the audio is legitimate, this datamine find has to be taken with a pinch of salt. We’re not saying it’s an elaborate lie but rather there’s no official proof to substantiate it, and so we need to err on the side of caution.What this means for the franchise as it continues to solider on, who knows – whileMiragehas returned theseries back to its gloryas far as fans are concerned, AC has been on shaky ground for some time, especially afterValhallaproved such a weak link. Nevertheless, as one of Ubisoft’s big earners, it’s fair to say that AC will be sticking around for years to come, and, who knows, will be taking us into a future none of us have yet envisioned.All eyes now shift toInfinity, Red,andHexeto see if this surprise find rings any truth, as well as to learn further secrets of this vast universe Ubisoft has lovingly created. Fortunately, we could be learning about all this and more a lot sooner than anticipated if the latestrumours surroundingAC Redare to be believed.Featured Image Credit: UbisoftTopics:Assassins Creed,Ubisoft

Assassin’s Creed Mirage teases futuristic setting for new instalment

The lore of Assassin’s Creed is vast, with a lot of players easily losing the threads it weaves with every new instalment. However, one thread that has always held true is the connection between the past, present, and future. So why, with that lore very much canon, did the devs decide to cut the futuristic teaser intended forMirage’s ending?Dataminer Sliderv2 allegedly found the unused lines while exploring the backwaters of the game’s code, in which cut audio has “Animus Operators” discussing a “memory ghost” found in the archives of old files. The memory in question is about 9th Century Basim, with the operators saying that William Miles obtained the data; this seems all standard fodder forAC, but then the operators say how Miles’ involvement is “ancient history”, thus suggesting the operators are from an unknown time and location in the future.Take a look atAssassin’s Creed Miragein action.If it sounds like a convoluted reveal, you’d be right, which is possibly why this part of the game, intended for the end ofMirage, was thrown to the wayside. Furthermore, with a present-day story not running alongside the historical plotMirageexplores, having such audio seems redundant, even in spite of William’s monologue at the beginning of the game. They’re breadcrumbs, but arguably unnecessary ones.AdvertMoreover, without any confirmation fromUbisoftthat the audio is legitimate, this datamine find has to be taken with a pinch of salt. We’re not saying it’s an elaborate lie but rather there’s no official proof to substantiate it, and so we need to err on the side of caution.What this means for the franchise as it continues to solider on, who knows – whileMiragehas returned theseries back to its gloryas far as fans are concerned, AC has been on shaky ground for some time, especially afterValhallaproved such a weak link. Nevertheless, as one of Ubisoft’s big earners, it’s fair to say that AC will be sticking around for years to come, and, who knows, will be taking us into a future none of us have yet envisioned.All eyes now shift toInfinity, Red,andHexeto see if this surprise find rings any truth, as well as to learn further secrets of this vast universe Ubisoft has lovingly created. Fortunately, we could be learning about all this and more a lot sooner than anticipated if the latestrumours surroundingAC Redare to be believed.Featured Image Credit: UbisoftTopics:Assassins Creed,Ubisoft

The lore of Assassin’s Creed is vast, with a lot of players easily losing the threads it weaves with every new instalment. However, one thread that has always held true is the connection between the past, present, and future. So why, with that lore very much canon, did the devs decide to cut the futuristic teaser intended forMirage’s ending?Dataminer Sliderv2 allegedly found the unused lines while exploring the backwaters of the game’s code, in which cut audio has “Animus Operators” discussing a “memory ghost” found in the archives of old files. The memory in question is about 9th Century Basim, with the operators saying that William Miles obtained the data; this seems all standard fodder forAC, but then the operators say how Miles’ involvement is “ancient history”, thus suggesting the operators are from an unknown time and location in the future.Take a look atAssassin’s Creed Miragein action.If it sounds like a convoluted reveal, you’d be right, which is possibly why this part of the game, intended for the end ofMirage, was thrown to the wayside. Furthermore, with a present-day story not running alongside the historical plotMirageexplores, having such audio seems redundant, even in spite of William’s monologue at the beginning of the game. They’re breadcrumbs, but arguably unnecessary ones.AdvertMoreover, without any confirmation fromUbisoftthat the audio is legitimate, this datamine find has to be taken with a pinch of salt. We’re not saying it’s an elaborate lie but rather there’s no official proof to substantiate it, and so we need to err on the side of caution.What this means for the franchise as it continues to solider on, who knows – whileMiragehas returned theseries back to its gloryas far as fans are concerned, AC has been on shaky ground for some time, especially afterValhallaproved such a weak link. Nevertheless, as one of Ubisoft’s big earners, it’s fair to say that AC will be sticking around for years to come, and, who knows, will be taking us into a future none of us have yet envisioned.All eyes now shift toInfinity, Red,andHexeto see if this surprise find rings any truth, as well as to learn further secrets of this vast universe Ubisoft has lovingly created. Fortunately, we could be learning about all this and more a lot sooner than anticipated if the latestrumours surroundingAC Redare to be believed.

The lore of Assassin’s Creed is vast, with a lot of players easily losing the threads it weaves with every new instalment. However, one thread that has always held true is the connection between the past, present, and future. So why, with that lore very much canon, did the devs decide to cut the futuristic teaser intended forMirage’s ending?

Dataminer Sliderv2 allegedly found the unused lines while exploring the backwaters of the game’s code, in which cut audio has “Animus Operators” discussing a “memory ghost” found in the archives of old files. The memory in question is about 9th Century Basim, with the operators saying that William Miles obtained the data; this seems all standard fodder forAC, but then the operators say how Miles’ involvement is “ancient history”, thus suggesting the operators are from an unknown time and location in the future.

Take a look atAssassin’s Creed Miragein action.

If it sounds like a convoluted reveal, you’d be right, which is possibly why this part of the game, intended for the end ofMirage, was thrown to the wayside. Furthermore, with a present-day story not running alongside the historical plotMirageexplores, having such audio seems redundant, even in spite of William’s monologue at the beginning of the game. They’re breadcrumbs, but arguably unnecessary ones.

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Moreover, without any confirmation fromUbisoftthat the audio is legitimate, this datamine find has to be taken with a pinch of salt. We’re not saying it’s an elaborate lie but rather there’s no official proof to substantiate it, and so we need to err on the side of caution.

What this means for the franchise as it continues to solider on, who knows – whileMiragehas returned theseries back to its gloryas far as fans are concerned, AC has been on shaky ground for some time, especially afterValhallaproved such a weak link. Nevertheless, as one of Ubisoft’s big earners, it’s fair to say that AC will be sticking around for years to come, and, who knows, will be taking us into a future none of us have yet envisioned.

All eyes now shift toInfinity, Red,andHexeto see if this surprise find rings any truth, as well as to learn further secrets of this vast universe Ubisoft has lovingly created. Fortunately, we could be learning about all this and more a lot sooner than anticipated if the latestrumours surroundingAC Redare to be believed.

Topics:Assassins Creed,Ubisoft