UnlikeAvatar: The Gamefrom 2009,Avatar: Frontiers of Pandorais its own standalone story and is not based directly upon any of the movies, but is set within the same universe. As such,Avatar: Frontiers of Pandorahas its own story to tell. However, that’s not to say that doesn’t ride the coattails of the James Cameronmovies.
Check out the Avatar: Frontiers of Pandora gameplay below!
Our preview begins roughly 20% into the main story campaign. After getting used to the gameplay mechanics, and mission structure as well as getting to grips with its large open world in an all-new area not seen in themovies, I was ready to see what the region of the Western Frontier had to offer. Though in truth, it looks almost identical to what I had seen in the cinematic counterparts, though I’m not complaining. Before long, I was then ready to take on the main mission that began our playable preview: ‘The Eye of Eywa’.
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I had the opportunity to take part in some of the game’s side missions, but considering this was a two-hour demo, I decided to focus on the main mission at hand to immerse myself in as much story content as possible.
Playing as a pre-created Na’vi, I was tasked with collecting hive nectar to later perform the Kinglor Queen Ritual with elders Etuwa and Nefika at the Glade of Light. It’s believed that the big bad humans, collectively known as the militant group RDA (Resources Development Administration) were behind a series of attacks and disruption amongst the lands of Pandora (shocking, I know).
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This mission was very run of the mill and felt like a generic fetch quest, but at the very least it allowed me to explore the beautiful scenery of Pandora with its wondrous biomes and wildlife. It was during these moments that it felt like I was exploring the world that we had seen on the silver screen.
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On my travels I encountered my fair share of wildlife, some more aggressive than others. Some I was able to tame and others had to be killed in self-defence, unfortunately. There were some RDA soldiers to be dealt with, too. Thankfully I had a number of bows, spears and firearms at my disposal. The combat felt rather tight and perhaps had more in common with 2016’sFar Cry Primalthan any of the mainlineFar Crygames.
Once some of the more mundane tasks were completed, this preview reached its pinnacle moments when I was taken to the floating islands to eventually tame my very own Ikran. Navigating through the islands in the sky made me feel like a Na’vi more than anything else I had experienced in this preview. I was able to test my supernatural ability as I traversed the terrain, making long-ranged jumps when a single misstep would result in my untimely demise and climbing vines made me feel like a Na’vi that that had a purpose. During this process of navigating from one island to the next, I was chasing my Ikran in the hope of taming it to be my own. Eventually, that moment came and before long I was soaring through the skies seeing the sights of Pandora from new heights, as well as taking out some Scorpion Gunships.
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Avatar: Frontiers of Pandorawill be released on 7 December for PC, PlayStation 5 and Xbox Series X|S.
Topics:Ubisoft,Preview,PC,Xbox,PlayStation