Before Your Eyes developer interview: Sibling studio dreams big with spiritual successor

Creating an award-winning video game, while no small feat, does place a certain amount of pressure on you to continue developing equally impressive experiences. In turn, success becomes a double-edged sword. Or rather, it can do if your primary focus is on winning again instead of creating something true to your creative vision.

For the developers behindBefore Your Eyes, they knew that expectation would rear its head once they started making their second game. Perhaps even more so due to them creating a new studio with which to makeGoodnight Universehappen.

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A whimsical world of wonder is awaiting inGoodnight Universe. Check out its teaser trailer below

I wanted to find out more about this new chapter for the developers, but also aboutGoodnight Universeitself. Despite being busy fine-tuning their new game, Nice Dream’s studio director and producer, Ollie Lewin, took the time to chat with me.

What I initially found most intriguing, even more so considering the studio won an award for what they created, was the reasoning behind forming their own studio. After all, while they’re a bunch of talented individuals, it’s still not an easy career move to make.

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“Once we releasedBefore Your Eyes, we wanted to start an offshoot studio specifically focused on narrative games like it, and based around most of the core team from that project. So that’s what led to Nice Dream. We call it a sibling studio.”

Rather than being a sudden departure, the creation of Nice Dream seems to have been a logical conclusion to the experience shared while developingBefore Your Eyes. In knowing this, it made me wonder if the foundations for its spiritual successor –Goodnight Universe– had taken shape in the minds of the team before they created Nice Dream.

However, according to Lewin, it took them a while to discover the story forGoodnight Universe. “No, it took a while to reach that point. Throughout makingBefore Your Eyes, we’d have ideas for mechanics that didn’t fit into it. Many of those fell into the realm of psychic powers, and after the game was done, we started exploring that world and making prototypes.”

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They continued, “Through that pursuit of psychic stuff, Graham Parkes (Nice Dream’s co-founder, creative director, and lead writer) then found the narrative concept forGoodnight Universe, and that’s how we reached the game we wanted to make.”

“Well, I think because those things can be so hard to talk about, stories give us a good opportunity to engage with them,” Lewin posited, “Sometimes you go years without figuring something out, but a story comes along and spurs on a moment of clarity. There are artworks you turn to to distract from something complex in life, and there are those that help you parse through it. We really love the stories that do so without sacrificing levity or humour.”

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These are multifaceted emotions being played out throughBefore Your Eyes, and soon to via the conduit ofGoodnight Universe, and thus we need an equally complex way to explore them. The word “nuanced” gets overused, however, in this instance, it’s the perfect way to summarise the intricacies of the subject matter.

“I think a lot of us on the team are just excited to make things that prioritise theme and reflection. We’ve gotten a lot of messages from players telling us howBefore Your Eyeshelped them through something tough, and those are special to us. They keep us motivated.”

“InGoodnight Universe, one of the things we examine is the feeling of not quite fitting into your own family. I think that’s something a lot of people might find familiar, and we’re excited to hear how people relate to it,” Lewin added.

For the time being, Nice Dream is focused onGoodnight Universeand its “outlandish world”. This isn’t to say that the wonderful team won’t cook up another thought-provoking and unusual premise for a game; after all, Lewin revealed to me that the team are already considering ideas for future projects. That said, the only story important to them right now isGoodnight Universe’s.

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