
EA is attempting to justify its reliance on live-service games, saying players want them so it’ll keep making them.
Take a look atHelldivers 2below, it’s well worth a look.
For better or worse, live-service is quickly becoming the norm, and it’s a point of controversy amongst players as many believe it’s an excuse from companies to release unfinished games for premium prices. This “release now, fix later" trend has sunk the potential of several titles like Ubisoft’sSkull and Bones, though EA seems to believe it’s exactly what gamers want.
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EAEntertainment President Laura Miele recently gave a statementsaying: “One of the essential parts of delivering on our plans is making sure we are listening to our players and investing in the games they want to play.”
She went on to say “The reality of a creative business is that market conditions and players' needs are always changing. We’re seeing a rapid player shift toward large open-world games, massive communities, and live services.”
It’s true that when a live-service game is done right, it can be both enjoyable to the players whilst being profitable for the developer and publisher. Games likeFortniteand the aforementionedHelldivers 2have seemingly championed the art of delivering quality content alongside cosmetic and time-saving DLC. That being said, if the base game is lacking from the word go, the fact it’s live-service is usually the straw that breaks the camel’s back.
Topics:EA,Xbox,PlayStation,PC