Fallout 3 player follows companions home after dismissing them, has a wild adventure

We have all sent our companions away without much thought when playing a RPG. Although we expect them to poof into thin air and appear back at base, we never really know exactly what they do.

Luckily for us, we now know as video game experimenter, Any Austin, has taken the time out to follow these companions when they are sent away and what happens next may just surprise you.

Check out theFallout 3trailer below!

In avideotitled, ‘How DoFallout’sNPCs Get Home?’, Any Austin attempts to find out what actually happens to NPCs such as Dogmeat when they are sent back home.

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Dogmeat, for example, when sent back to Vault 101 will indeed head in that direction and will get there… eventually. However, he will stop to kill every enemy along the way and will take real-time hours as he strolls through the wastelands.

The YouTuber’s 15-minute video goes on to praise the level of detail in these Bethesda titles and how he appreciated the “real-life” habits of its NPCs even when players were not expected to pay attention to them. To him, their aimless wandering adds a whole new level of realism that should be appreciated.

Any Austin is no stranger to diving into some of our favourite games and discovering things we had never even thought about such as where didFallout 3’s bombs actually hit and where doSkyrim’srivers come from?

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“I did this once with NPCs inCyberpunk 2077. There’s so many people just walking the streets of Night City that I just had to follow a couple of them to see where they were going. Often it was nowhere, but one time I followed an NPC for like 10 minutes, and they walked into a building. It was exciting.”

Topics:Fallout,Bethesda