
Fortnitehas ruined the modern gaming landscape.
Fortnitedebuted in 2017 and not long after its initial launch, Epic Games introduced a battle royale mode into what was, until that point, a PvE game. We all know the story from that point on. The game took off, dominating play time and game streaming hours; it made household names of streamers and became your kids’ favourite pastime. We all mocked the floss dance, we joined in with large-scale real-time events, and watched as collaborations and celebrity endorsements rolled in.
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It made every single developer and publisher in the industry stand up and take notice. In the couple of years afterFortnitehit it big, other battle royales began to appear on the market. Some had been around for a while and were starkly overshadowed despite seeing success, others jumped on the bandwagon in the hopes that eitherFortnitewould sputter out, or more likely, that the audience would split their time. With hindsight, we know neither happened, but it’s the second point that’s the crux of this article.
Despite what anyone thinks ofFortnite, it hasn’t slowed down. Sure, some battle royale seasons didn’t land as Epic Games had hoped, but the fanbase is always there to return come the following season. Now, there are so many game modes in the ecosystem that it’s hard to see why some players would go anywhere else in their free time.
Epic Games

The problem is, the wider industry thought they could also get a slice of that same pie. Let’s take a look at the innovations thatFortnitehas applied - not invented necessarily, but innovated - to get to where it is. There’s evolving and ever-updating content, real-time events, celebrity partnerships, battle passes, and the catch-all term ‘live-service’. Nowadays, it’s become a hub for entertainment, but we’ll come back to this.
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Epic Games

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However, many heads of industry saw only dollar signs, ignoring the repercussions of chasing the trend. Bringing this back toFortnite, the success spawned waves of developers taking chances that weren’t needed. I’m not saying anything new here, but we don’t need a battle pass in every single game, nor does everything have to fit into the live-service model.
But, of course, executives are always looking for the line to go up. It’s not good enough nowadays to have a solid RPG experience thrive as a single player adventure, or for players to simply invest in the game once and then enjoy it forever. We keep having to spend constantly and consistently to keep publishers and studios open. This has a huge impact on players, and it’s easy to see why they shun some new releases. There’s only so much time and money in the world, after all. I’m not sure where these publishers think we’re going to get another 9.99 from for a fifth battle pass.
It’s going to be tough to convince, at this stage, any hardcoreFortniteplayer to walk away towards something new. Why would they? You’ve got a competitive battle royale that updates constantly, aMinecraft-style adventure inLEGO Fortnite, a racing game (that could be cancelled soon, to be fair), and a music rhythm game. That’s not counting the rumoured extraction mode, theCounter Strikeattack and defend modeBallisticthat’s just launched as well as the newly announcedLEGO Brick Lifesim.
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Epic Games x LEGO

It’s clear thatFortnitehas fundamentally changed what gaming is. I’m an old fart, so I still remember the days of cartridges and no internet, but even in the last five years, the business model and the entertainment on offer in that single release has warped the industry. I look at the gaming habits of my kids and how they’ve changed over the years. Five years ago, we’d have playedMario Party,Minecraft, a littleMario Kart… Now, they are so deeply invested inFortnite,not just because they’re good at it and have fun, but because they’ve literally invested money into it through skins, music tracks, and battle passes.
I don’t think the success ofFortniteis inherently a bad thing, but it has spawned bad practices in an industry crowded with so many opportunities. It’s time to stop trying to catch lightning in a bottle twice, stop trying to tempt others away with an imitative product. It’s not like there aren’t original creatives in the industry waiting for their chance to invent a new game mode or mechanic. A lot of the money being pumped into these doomed projects could be invested in nurturing studios, letting creativity rein, and watching as something expansive grows naturally. Forcing the issue has got us nowhere and is ruining the landscape of gaming.
Topics:Epic Games,Fortnite,Opinion