Grand Theft Auto VI’s first trailer debuted on 5 December, almost exactly one year ago.And the fact that we haven’t received a trailer since, well, it’s suspicious.Given thatGTA VIis targeting a fall 2025 release, it was always a given that its marketing wouldn’t peak too soon but 12 months without even a grain of an update? Something’s gotta give.AdvertThat’s why fans are convinced that a second trailer will debut in the coming weeks, one year on from the last.Originally, it was theorised that one might land on 22 November due to the Waning Gibbous moon theory, but that day has come and gone with no fanfare.Now, rumours are doing the rounds that Sony has nabbed the game’s marketing rights with an announcement perhaps tying in withPlayStation’s 30th anniversary on 3 December, but I’m dubious about that.All we can do is stay vigilant as the truth is that an update, whether that be a trailer or not, could drop at any moment.AdvertWhat fans aren’t doing is remaining patient.Instead, they’ve taken to sleuthing on LinkedIn, unearthing some potentially interesting tidbits aboutGTA VIin the process.You may as well watch the game’s original trailer one more time.Reddit user ForwardMedicine7905 hasfoundthe profile of a principal engine programmer atRockstar Gamesthat details some juicy information aboutGTA VI’s RAGE engine.AdvertPart of the individual’s job is to “drive the integration of new technologies and research into the engine pipeline, such as ray tracing, ray-traced global illumination, procedural generation for objects and game environments, and various other technical systems within the engine core”.It’s the “procedural generation” part that’s grabbed people’s attention.You may remember the feature fromStarfieldwhich featured a number of procedurally-generated planets.This term essentially means that the game engine can form new objects and environments at will, leading, in theory, to some much-welcomed variety across the game’s map.AdvertI say ‘in theory’ only because many of us foundStarfield’s procedurally-generated planets to lack the finesse you’d find in a human-crafted environment.Of course,GTA VI’s use of the feature could be for something as simple as forming the inside of apartment buildings or something.We simply don’t know.Even still, it’ll be interesting to see how this technology is pushed and improved as it continues to gain prevalence in gaming.Featured Image Credit: Rockstar GamesTopics:Grand Theft Auto,GTA 6,Rockstar Games

Grand Theft Auto VI’s first trailer debuted on 5 December, almost exactly one year ago.And the fact that we haven’t received a trailer since, well, it’s suspicious.Given thatGTA VIis targeting a fall 2025 release, it was always a given that its marketing wouldn’t peak too soon but 12 months without even a grain of an update? Something’s gotta give.AdvertThat’s why fans are convinced that a second trailer will debut in the coming weeks, one year on from the last.Originally, it was theorised that one might land on 22 November due to the Waning Gibbous moon theory, but that day has come and gone with no fanfare.Now, rumours are doing the rounds that Sony has nabbed the game’s marketing rights with an announcement perhaps tying in withPlayStation’s 30th anniversary on 3 December, but I’m dubious about that.All we can do is stay vigilant as the truth is that an update, whether that be a trailer or not, could drop at any moment.AdvertWhat fans aren’t doing is remaining patient.Instead, they’ve taken to sleuthing on LinkedIn, unearthing some potentially interesting tidbits aboutGTA VIin the process.You may as well watch the game’s original trailer one more time.Reddit user ForwardMedicine7905 hasfoundthe profile of a principal engine programmer atRockstar Gamesthat details some juicy information aboutGTA VI’s RAGE engine.AdvertPart of the individual’s job is to “drive the integration of new technologies and research into the engine pipeline, such as ray tracing, ray-traced global illumination, procedural generation for objects and game environments, and various other technical systems within the engine core”.It’s the “procedural generation” part that’s grabbed people’s attention.You may remember the feature fromStarfieldwhich featured a number of procedurally-generated planets.This term essentially means that the game engine can form new objects and environments at will, leading, in theory, to some much-welcomed variety across the game’s map.AdvertI say ‘in theory’ only because many of us foundStarfield’s procedurally-generated planets to lack the finesse you’d find in a human-crafted environment.Of course,GTA VI’s use of the feature could be for something as simple as forming the inside of apartment buildings or something.We simply don’t know.Even still, it’ll be interesting to see how this technology is pushed and improved as it continues to gain prevalence in gaming.Featured Image Credit: Rockstar GamesTopics:Grand Theft Auto,GTA 6,Rockstar Games
Grand Theft Auto VI’s first trailer debuted on 5 December, almost exactly one year ago.And the fact that we haven’t received a trailer since, well, it’s suspicious.Given thatGTA VIis targeting a fall 2025 release, it was always a given that its marketing wouldn’t peak too soon but 12 months without even a grain of an update? Something’s gotta give.AdvertThat’s why fans are convinced that a second trailer will debut in the coming weeks, one year on from the last.Originally, it was theorised that one might land on 22 November due to the Waning Gibbous moon theory, but that day has come and gone with no fanfare.Now, rumours are doing the rounds that Sony has nabbed the game’s marketing rights with an announcement perhaps tying in withPlayStation’s 30th anniversary on 3 December, but I’m dubious about that.All we can do is stay vigilant as the truth is that an update, whether that be a trailer or not, could drop at any moment.AdvertWhat fans aren’t doing is remaining patient.Instead, they’ve taken to sleuthing on LinkedIn, unearthing some potentially interesting tidbits aboutGTA VIin the process.You may as well watch the game’s original trailer one more time.Reddit user ForwardMedicine7905 hasfoundthe profile of a principal engine programmer atRockstar Gamesthat details some juicy information aboutGTA VI’s RAGE engine.AdvertPart of the individual’s job is to “drive the integration of new technologies and research into the engine pipeline, such as ray tracing, ray-traced global illumination, procedural generation for objects and game environments, and various other technical systems within the engine core”.It’s the “procedural generation” part that’s grabbed people’s attention.You may remember the feature fromStarfieldwhich featured a number of procedurally-generated planets.This term essentially means that the game engine can form new objects and environments at will, leading, in theory, to some much-welcomed variety across the game’s map.AdvertI say ‘in theory’ only because many of us foundStarfield’s procedurally-generated planets to lack the finesse you’d find in a human-crafted environment.Of course,GTA VI’s use of the feature could be for something as simple as forming the inside of apartment buildings or something.We simply don’t know.Even still, it’ll be interesting to see how this technology is pushed and improved as it continues to gain prevalence in gaming.
Grand Theft Auto VI’s first trailer debuted on 5 December, almost exactly one year ago.
And the fact that we haven’t received a trailer since, well, it’s suspicious.
Given thatGTA VIis targeting a fall 2025 release, it was always a given that its marketing wouldn’t peak too soon but 12 months without even a grain of an update? Something’s gotta give.
Advert
Advert
That’s why fans are convinced that a second trailer will debut in the coming weeks, one year on from the last.
Originally, it was theorised that one might land on 22 November due to the Waning Gibbous moon theory, but that day has come and gone with no fanfare.
Now, rumours are doing the rounds that Sony has nabbed the game’s marketing rights with an announcement perhaps tying in withPlayStation’s 30th anniversary on 3 December, but I’m dubious about that.
All we can do is stay vigilant as the truth is that an update, whether that be a trailer or not, could drop at any moment.
Advert
Advert
What fans aren’t doing is remaining patient.
Instead, they’ve taken to sleuthing on LinkedIn, unearthing some potentially interesting tidbits aboutGTA VIin the process.
You may as well watch the game’s original trailer one more time.
Reddit user ForwardMedicine7905 hasfoundthe profile of a principal engine programmer atRockstar Gamesthat details some juicy information aboutGTA VI’s RAGE engine.
Advert
Advert
Part of the individual’s job is to “drive the integration of new technologies and research into the engine pipeline, such as ray tracing, ray-traced global illumination, procedural generation for objects and game environments, and various other technical systems within the engine core”.
It’s the “procedural generation” part that’s grabbed people’s attention.
You may remember the feature fromStarfieldwhich featured a number of procedurally-generated planets.
This term essentially means that the game engine can form new objects and environments at will, leading, in theory, to some much-welcomed variety across the game’s map.
Advert
Advert
I say ‘in theory’ only because many of us foundStarfield’s procedurally-generated planets to lack the finesse you’d find in a human-crafted environment.
Of course,GTA VI’s use of the feature could be for something as simple as forming the inside of apartment buildings or something.
We simply don’t know.
Even still, it’ll be interesting to see how this technology is pushed and improved as it continues to gain prevalence in gaming.
Topics:Grand Theft Auto,GTA 6,Rockstar Games