WhenGTA VIis released, it’s likely to be a Game of the Year contender.It could shock us all and turn out to be a massive disappointment, but something tells us that’s highly unlikely.Despite only seeing one trailer – we know you don’t need reminding about that painful truth – we have faith in whatRockstar Gameshas created.AdvertWhat is more, with new teasers such as this one further fuelling our hype, we can’t help but feel like we no longer need the safety net.According to a former Rockstar developer, there’s no reason whyGTA VIcan’t include a fan-favouriteRed Dead Redemption 2feature.Gather ‘round and watch the onlyGTA VItrailer we have.Ben Hinchcliffe previously worked on the upcoming GTA title before leaving his position in 2022, and so they know a thing or two about what’s been happening behind the scenes.AdvertNevertheless, seeing as they’ve now left the project, development might have dramatically changed in their absence. It’s unlikely but possible.Even if we take that into consideration, their experience is such that it instills confidence in us that Rockstar is working on implementing the best features from popular titles likeRDR2into the new GTA.HinchcliffetoldIGN, “From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game.”What is more, he added that “Rockstar’s systems are very clever”.Advert“The tools are very powerful for design. You can switch between hand scripted and generic behaviours very easily, and even the hand scripted stuff looks like it’s organic because of the tools,” Hinchcliffe detailed.Fans have already noted that there’s approximately 10x more NPCs in theGTA VItrailer alone, so the depth of the game has already evolved sinceGTA Vin that aspect.Hopefully, this translates into those authentic NPC interactions that madeRDR2such a winning experience.The next trailer, which is assumed to drop soon (please, we’re begging you), should help further highlight the level of detail in the upcoming title.AdvertWill it be better thanRDR2? We can’t say until we’ve played it. However, it looks promising. Very promising.Featured Image Credit: Rockstar GamesTopics:GTA,GTA 6,Rockstar Games,Take-Two,Grand Theft Auto,Red Dead Redemption,Red Dead Redemption 2

WhenGTA VIis released, it’s likely to be a Game of the Year contender.It could shock us all and turn out to be a massive disappointment, but something tells us that’s highly unlikely.Despite only seeing one trailer – we know you don’t need reminding about that painful truth – we have faith in whatRockstar Gameshas created.AdvertWhat is more, with new teasers such as this one further fuelling our hype, we can’t help but feel like we no longer need the safety net.According to a former Rockstar developer, there’s no reason whyGTA VIcan’t include a fan-favouriteRed Dead Redemption 2feature.Gather ‘round and watch the onlyGTA VItrailer we have.Ben Hinchcliffe previously worked on the upcoming GTA title before leaving his position in 2022, and so they know a thing or two about what’s been happening behind the scenes.AdvertNevertheless, seeing as they’ve now left the project, development might have dramatically changed in their absence. It’s unlikely but possible.Even if we take that into consideration, their experience is such that it instills confidence in us that Rockstar is working on implementing the best features from popular titles likeRDR2into the new GTA.HinchcliffetoldIGN, “From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game.”What is more, he added that “Rockstar’s systems are very clever”.Advert“The tools are very powerful for design. You can switch between hand scripted and generic behaviours very easily, and even the hand scripted stuff looks like it’s organic because of the tools,” Hinchcliffe detailed.Fans have already noted that there’s approximately 10x more NPCs in theGTA VItrailer alone, so the depth of the game has already evolved sinceGTA Vin that aspect.Hopefully, this translates into those authentic NPC interactions that madeRDR2such a winning experience.The next trailer, which is assumed to drop soon (please, we’re begging you), should help further highlight the level of detail in the upcoming title.AdvertWill it be better thanRDR2? We can’t say until we’ve played it. However, it looks promising. Very promising.Featured Image Credit: Rockstar GamesTopics:GTA,GTA 6,Rockstar Games,Take-Two,Grand Theft Auto,Red Dead Redemption,Red Dead Redemption 2
WhenGTA VIis released, it’s likely to be a Game of the Year contender.It could shock us all and turn out to be a massive disappointment, but something tells us that’s highly unlikely.Despite only seeing one trailer – we know you don’t need reminding about that painful truth – we have faith in whatRockstar Gameshas created.AdvertWhat is more, with new teasers such as this one further fuelling our hype, we can’t help but feel like we no longer need the safety net.According to a former Rockstar developer, there’s no reason whyGTA VIcan’t include a fan-favouriteRed Dead Redemption 2feature.Gather ‘round and watch the onlyGTA VItrailer we have.Ben Hinchcliffe previously worked on the upcoming GTA title before leaving his position in 2022, and so they know a thing or two about what’s been happening behind the scenes.AdvertNevertheless, seeing as they’ve now left the project, development might have dramatically changed in their absence. It’s unlikely but possible.Even if we take that into consideration, their experience is such that it instills confidence in us that Rockstar is working on implementing the best features from popular titles likeRDR2into the new GTA.HinchcliffetoldIGN, “From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game.”What is more, he added that “Rockstar’s systems are very clever”.Advert“The tools are very powerful for design. You can switch between hand scripted and generic behaviours very easily, and even the hand scripted stuff looks like it’s organic because of the tools,” Hinchcliffe detailed.Fans have already noted that there’s approximately 10x more NPCs in theGTA VItrailer alone, so the depth of the game has already evolved sinceGTA Vin that aspect.Hopefully, this translates into those authentic NPC interactions that madeRDR2such a winning experience.The next trailer, which is assumed to drop soon (please, we’re begging you), should help further highlight the level of detail in the upcoming title.AdvertWill it be better thanRDR2? We can’t say until we’ve played it. However, it looks promising. Very promising.
WhenGTA VIis released, it’s likely to be a Game of the Year contender.
It could shock us all and turn out to be a massive disappointment, but something tells us that’s highly unlikely.
Despite only seeing one trailer – we know you don’t need reminding about that painful truth – we have faith in whatRockstar Gameshas created.
Advert
Advert
What is more, with new teasers such as this one further fuelling our hype, we can’t help but feel like we no longer need the safety net.
According to a former Rockstar developer, there’s no reason whyGTA VIcan’t include a fan-favouriteRed Dead Redemption 2feature.
Gather ‘round and watch the onlyGTA VItrailer we have.
Ben Hinchcliffe previously worked on the upcoming GTA title before leaving his position in 2022, and so they know a thing or two about what’s been happening behind the scenes.
Advert
Advert
Nevertheless, seeing as they’ve now left the project, development might have dramatically changed in their absence. It’s unlikely but possible.
Even if we take that into consideration, their experience is such that it instills confidence in us that Rockstar is working on implementing the best features from popular titles likeRDR2into the new GTA.
HinchcliffetoldIGN, “From a theoretical standpoint, and what you might be able to do if you had the budget and the team size, I don’t see any reason why you couldn’t have that [Red Dead Redemption 2] level of NPC interaction in a much larger scale game.”
What is more, he added that “Rockstar’s systems are very clever”.
Advert
Advert
“The tools are very powerful for design. You can switch between hand scripted and generic behaviours very easily, and even the hand scripted stuff looks like it’s organic because of the tools,” Hinchcliffe detailed.
Fans have already noted that there’s approximately 10x more NPCs in theGTA VItrailer alone, so the depth of the game has already evolved sinceGTA Vin that aspect.
Hopefully, this translates into those authentic NPC interactions that madeRDR2such a winning experience.
The next trailer, which is assumed to drop soon (please, we’re begging you), should help further highlight the level of detail in the upcoming title.
Advert
Advert
Will it be better thanRDR2? We can’t say until we’ve played it. However, it looks promising. Very promising.
Topics:GTA,GTA 6,Rockstar Games,Take-Two,Grand Theft Auto,Red Dead Redemption,Red Dead Redemption 2