GTA: San Andreas' biggest mystery solved after 20 years

One ofGTA: San Andreas’biggest mysteries has finally been solved thanks to a former Rockstar Games developer.

Out of all of theGrand Theft Autogames, it’s pretty clear thatGTA: San Andreasisthe best of the bunch.

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It’sa technological marvelthat still holds up today, though it also has its fair share of secrets, some of which are yet to be uncovered, until now.

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No one knows why this happens, but thankfully an ex-Rockstar Gamesdeveloper who worked on the game,Obbe Vermeij, recently took to Twitter to shed some light on what’s going on with the planes.

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Vermeijsaidplanes would “sometimes lose some height, right after being created because their initial speed may not have generated enough lift,” and sometimes the “collision would be loaded after the plane had already been created.”

This meant sometimes a plane would be spawned “on a doomed flightpath,” which is why they sometimes crash into random objects or plummet to the ground.

It was also pointed out that planes would scan for obstacles, but struggle to pick up thin objects that aren’t wider than the plane’s wingspan.

Thankfully the plane AI improved in the next few releases, and with GTA VI supposedly as big as an entire US state we’re bound to see a fleet of aircraft in the skies above Vice City next year.

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That being said, it was pretty funny when a plane randomly crashed in front of you so perhaps they should have kept that feature for the following games.

Topics:Grand Theft Auto,Rockstar Games,Xbox,PlayStation,PC