
This deserves a resounding oof.
Capcom’sResident Evil7was recently ported to iOS devices and to say the port underwhelmed would be an understatement.
‘Colossal failure’ may be the more appropriate phrase here.
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I can’t say I’m totally surprised.
While, yes, there is a large mobile gaming market, I’d imagine that those interested in playing something likeResident Evil 7, will have already done so on console or PC.
Apple is determined to make its devices a leading option for gaming on the go.
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Previously, Capcom ported bothResident Evil VillageandResident Evil 4 Remaketo iOS devices, so this isn’t their first foray into the format.
Resident Evil 4 Remakeis the most recent game to launch in the franchise.
All of the aforementioned ports are somewhat impressive.
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You have to commend the technical achievement. To get complex games running on such a small device without losing much in the way of graphical fidelity is no easy feat.
I can’t say the same of the controls. NavigatingResident Evil 7on iOS is just as uncomfortable and messy as you might imagine, especially if you don’t have any kind of add-on controller for your device.
Mobilegamer.biz added that the mobile ports ofDeath StrandingandAssassin’s CreedMiragealso performed badly.
The site reports that whileResident Evil 7has been downloaded 82,000 times, only 2,000 users purchased the full release.
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This would reportedly earn Capcom an estimated $28,140 but that won’t include the 30% cut that Apple will take.
I should point out that such ports are only available on select Apple devices.
Resident Evil 7is available on the iPhone 15 Pro and Pro Max as well as iPads with an M1 chip or above.
I can’t help but feel that porting AAA launches to mobile just isn’t an avenue to push. I wonder if Apple will soon adopt that line of thinking.
Topics:Resident Evil,Capcom,Mobile Games