
Persona 3 Reload’sDLC expansionEpisode Aigisdelivered more of what we loved about the base game, but holds back just a little too much to be worth the money.
After thoroughly enjoyingPersona 3 Reloaddespite feeling it to be a step-back in places compared toPersona 5 Royal, I was more than happy to check out the DLC expansion, which provides closure on the events of the base game.
Take a look at the trailer forPersona 3 Reload- Episode Aigisbelow
While I once again thoroughly enjoyed my time inPersona 3 Reload’sworld, I’ve come away from the experience wanting more, and I don’t think that’s a good thing whenEpisode Aigisis supposed to be the grand finale of the game.
Advert
Advert
Once gameplay picks up you’re set loose in the Desert Of Doors, which is essentially Tarturus from the base game but instead of going up, you’re slowly working your way down instead. It functions the exact same way too, you start a new room, fight your way through collecting treasures until you find the exit, and head down to the next. Golden Hands will occasionally appear, as do teleporters to get back to the entrance, and you’ll even find the occasional clock face used to replenish your health and skill points
Back at the entrance, you’ll have access to the Velvet Room to fuse and upgrade your personas, Elizabeth’s challenges, and your teammates if you want to switch-up your party.
Advert
Advert
SEGA

Combat is also the same but still enjoyable. I’ve always loved the combat in Persona games, especially figuring out the weaknesses of enemies and organising my team to make them as versatile as possible. It was just as fun slashing my way through the Desert Of Doors as it was storming up the steps of Tartarus, and nothing really needed to be changed about the combat aside from some new theurgy moves and battle dialogue, both of which are included in the DLC.
There’s also a suitable amount of challenge here. Monad Doors from Tartarus make a return but now there’s three at a time, each one more difficult than the last. It’s up to the player which doors they want to open, and they’re worth a go given the good loot they’ll reward you with at the end. Most of my playthrough was on Normal and I found this to be the most suitable for my play style.
It’s worth adding that the DLC includes an optional boss that’s even tougher than the Reaper from the base game. It’ll test the skill, strategy and resolve of even the most veteran players… and trust me, you’ll never see it coming…
Advert
Advert
SEGA

Unfortunately unlike Tartarus, the Desert Of Doors quickly outstayed its welcome for me. It’s basically all there is to do in the DLC, thus eliminating the thing I love most about Persona games, the slice-of-life element.
During my playthrough of the base game I could do a few levels of Tartarus and then ignore it for a few in-game days while I explore the world, boost my social stats or hang out with friendly-faces. If I wanted to dedicate a play session solely to destroying the dungeon I could, but I always had the option to come back later if I wasn’t feeling it and engage in some slice-of-life fun instead.
Don’t get me wrong, there are slice-of-life moments in the DLC, but in my opinion, they’re far too in-frequent and a poor replacement for what the base game offers. There are no Social Links to speak of inEpisode Aigisbecause there’s no-one to socialise with aside from your team, after all, you’re the only ones trapped in this strange time-warp. While I’m always down to hang out with the likes of Mitsuru and Akihiko, or learn more about our new teammate Metis, the only reward for doing so was either a new theurgy move or some other latent ability. This in my opinion is a far cry from the extensive list of perks and powers the Social Links gave you, and you’ve already spent a 60+ game with this team already.
Advert
Advert
SEGA

I recognise it’s an odd criticism, and that there’s only so much potential to innovate within the parameters that make a Persona game, but in many ways, it feels likeEpisode Aigisdelivers plenty that we’ve already seen but holds back the things we needed.
Advert
Advert
Pros: Expands and concludes the story in a meaningful way, adds hours of content to the game, new additions to the cast like Metis are handled well, a suitable challenge for veteran players
Cons: Way too much emphasis on combat, the lack of socialising is jarring after a base game playthrough, feels like it lacks replayability
For fans of: Persona, RPGs
7/10: Very Good
Topics:Reviews,Persona,Sega,Xbox,PlayStation,PC