Red Dead Redemption 2’s final level named ‘peak video game storytelling’

The accolades forRed Dead Redemption IIare seemingly endless, as gamers are still praising the game’s depth, of which its story is second to none. Having won awards for its narrative, it’s unsurprising thatRDRII’s final level has been crowned as “peak video game storytelling”.

A lot of other missions, not just from the Red Dead Redemption universe but from other games as well, entered the debate over on Reddit. But, given the majestic power of being an “untouchable masterpiece” all these years later, it goes without saying thatRDRIIpipped a lot of its competition to the post.

WatchRed Dead Redemption IIin all its splendour in the gameplay trailer

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Still, while the ending is an emotional rollercoaster that lingers long after it ends, there’s also happiness to be found inRDRIIas well; all elements add to the rich tapestry that is its storytelling. One such highlight, though not strictly vital to the plot, is the game recognising that “Rufus is a good boy”. Of course he is, how could such a wonderful doggo be anything else from the bestest boy in the world?

There are such powerful moments within the world ofRDR, so much so that the narratives ofUncharted, Control,andGhost of Tsushimacan’t quite compete. When else do you see a fandom say that athird game is unnecessarybecause of how good the previous two games were? It never happens.

Though, as with anything, this is a matter of opinion. If another game mission moves you more thanRDRII, there’s no judgement from us; so many games punch you in the gut with emotions.

Topics:Red Dead Redemption,Red Dead Redemption 2,Take-Two,Rockstar Games,PC,Steam,PlayStation,Xbox