Starfield fans agree one of the major things holding the RPG back is the writing

Starfield’sbiggest problem is the writing and dialogue, according to those who have played it.

What should have been theXbox’snext major exclusive turned out to be a sore disappointment for the majority of fans, especially long-timeBethesdafans who are now worriedThe Elder Scrolls VIwill bea similar dip in qualityfrom previous games.

We actually quite likedStarfield, as seen through our review!

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Aside fromboring space travel, gameplay that feels too similar to theFalloutseries, and planets that ultimately have nothing to do or see on them,Starfieldisn’t a bad game, it’s just not what was promised or expected. To add insult to injury, it’s one of themost negatively reviewed gamesonSteamat the moment, and keep in mind it was released in the same year asGollum, Skull Island: Rise Of KongandThe Day Before.

Now fans believe one of the biggest things holding the game back is its writing, and the “illusion of choice” when talking to NPCs during the main story and questions.

While multiple dialogue options return from previous Bethesda games, they ultimately result in no discernible differences to the story or character interactions, which players agreed makes it feel lifeless and dull ina Reddit post.

One player went as far to say that “dialogue is useless isStarfield,” because “every choice is the same 99% of the time. It’s the illusion of choice, and at that rate, I would have rather they just did voiced dialogue and chose for me.”

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Another said Bethesda dialogue hasn’t been good sinceFallout 4, and that “your dialogue choices are: Normal human answer, Sarcastic, Edgelord, Dumb,” all of which have no impact on the world or how your character is treated within it.

Hopefully,The Elder Scrolls VIgives us dialogue choices that actually matter, allowing us to shape our character’s place in the world and give us some consequences for being a sarcastic dweeb.

Topics:Starfield,Bethesda,Xbox,PC