Starfield mod adds new feature we should’ve had at launch

I think it’s pretty fair to say thatStarfieldended up being one of the most underwhelming releases of the past few years.

That’s not to say it’s a bad game. It’s an ok game. A solid 7/10, that most people seem to actually rate much lower due to the expectations placed upon it.

But then, how can you blame them for that? The sheer quality of the bangersBethesdahad been pumping out prior to it, stuff likeFallout 4,OblivionandSkyrim, earned Starfield some (ironically) astronomically high expectations.

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That’s probably part of the reason that, unlike theFalloutandThe Elder Scrollstitles before it, Starfield’s modding scene is slightly lacking in comparison. To clarify, it’s not the quality of the mods themselves - those are stellar - it’s the quantity of them.

AlthoughStarfieldstill finds itself in the top 20 on Nexus based on the number of mods available, it still regularly receives less monthly attention than other, older Bethesda titles.

That’s why when stuff likethe Seamless City Interiorsmod pops up, it’s worth paying attention.

I feel like I say this a few times a month at this point, but thank you again toJohn Papadopoulos over at DSOGfor finding this one. That guy must be refreshing Nexus every ten seconds or something, because he always finds the best mod content out there.

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This was something that absolutely did my head in aboutStarfield. Why exactly did the game need to load these tiny interior cells and force me into a loading screen when the world outside of them was a hundred times bigger and more complex?

It’s a small improvement, and certainly wouldn’t help improveStarfield’sstanding if it launched with it, but damn I really wish it would have been in the game at launch.

Topics:Starfield,Bethesda