WWE 2K24 preview: small changes make a big impact

Firstly, Visual Concepts has retained the same basic controls as recent games in the series. So if you’re used to the last few games, you’ll be good to go from the offset. What’s more, the controls to Visual Concepts WWE 2K games have always been playable on a basic level, so newcomers will be fine too but there’s also plenty to master should you desire.

Check out what games WWE Superstars would love to replay below!

In terms of combat, what’s new inWWE 2K24? Pinning your opponent and making them tap with your finishing manoeuvre has always been the customary way to defeat a foe in style such as Stone Cold’s ‘Stunner’, Roman Reigns’ ‘Spear’, Rhea Ripley’s ‘Riptide’, and more. InWWE 2K23, you were able to store up to three finishers, however, inWWE 2K24you can now store up to five. Furthermore, if you store at least three finishers in the newest game, you can now perform a ‘Super Finisher’ which not only has extra pazazz, but will also be increasingly more difficult for your opponent to kick out which will surely come in handy when playing on Legendary difficulty.

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In terms of the modes I sampled, we had three chapters of the ‘2K Showcase…of the Immortals’ campaign which is all about 40 years of WrestleMania. Those chapters included Ultimate Warrior vs Rick Rude (WrestleMania 5), Rhea Ripley vs Charlotte Flair (WrestleMania 39) and Roman Reigns vs Cody Rhodes (WrestleMania 39). These are objective-based chapters, as in previous WWE 2K ‘Showcase’ modes and the more objectives you achieve, the more unlockables you’ll acquire such as character skins.

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One of the best new match types that played during the preview was the Ambulance Match, which was far more fun than expected. The premise is simple, beat your opponent, and throw them into the back of an ambulance to send them on their way to the make-believe hospital. As long as your opponent is beaten up enough, you should be able to win the prompted button-bashing QTEs. Just make sure you beat them down well, otherwise, those QTE sequences are going to be far more difficult than they need to be. The full game will have a Casket Match, which I’m guessing the mechanics will be similar to the Ambulance Match, so I’m looking forward to trying that mode come launch.

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Visually, even for a pre-release build,WWE 2K24looked stunning. The camera angles represent real-life TV and Premium Live Events like never before. During the entrances, I also noticed that clipping has been reduced. If you’re familiar with the previous games, you’d be used to seeing hair and championship belts clip through clothing. I only had a small portion of the 200-plus playable characters, but when I played as Iyo Sky, who has long hair, tassels on clothing as well as being a WWE Women’s Champion, clipping was far less obvious and it’s clear that this is something that Visual Concepts have been improving. Character models also look incredible not only in face and body, but also in subtle movements such as the way they walk, react to getting hit, and more. On close inspection, the sweat and skin pigments are amazingly detailed. It’s these small things that make role-playing as your favourite Superstar all the more enjoyable.

During the few hours I spent playingWWE 2K24, I was feeling very impressed, not only as a Pro Wrestling obsessed fan but also as a fan of the WWE 2K series. It wouldn’t be wise to go intoWWE 2K24expecting massive changes, but I’ve always believed when a game has reached a peak, all you need from that point onwards are small changes that make a positive impact, and that’s whatWWE 2K24seems to achieve. If you’re a fan of this series too, you’ll also have a reason to get excited and I can’t wait for its launch.

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WWE 2K24will be released on 8 March 2024 for PC, PlayStation and Xbox.

Topics:2K Games,Preview,PC,PlayStation,PlayStation 4,PlayStation 5,Xbox,Xbox One,Xbox Series S,Xbox Series X