
WhilstMarvelandDisneymight currently be crushing it at the box office, their latest video game isn’t doing too hot performance-wise - especially on theXbox Series S.
As detailed inthe reportfrom the always amazing Digital Foundry on Eurogamer,Marvel Rivalsis struggling on all platforms. Frame rate drops, stuttering, and texture-related issues are hitting everyone, unless of course you’re a PC player with a ridiculously powerful, high-end rig.
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Unfortunately for Xbox Series S players however, the less powerfulMicrosoftconsole is taking the brunt of the issues. Digital Foundry’s Thomas Morgan stated that “there’s a clear cascade in quality, leaving Series S very much behind in the best visual features Marvel Rivals has to offer”.
Due toMarvel Rivalsattempting to hit a solid 60 FPS lock on all platforms, the less powerful Series S is having to cut back on a multitude of other features to keep the frame rate consistent.
As Thomas noted, this means that the game on Series S “completely lacks character shadows, Lumen GI is stripped out in favour of simpler screen-space shading, and screen-space reflections are removed as well in favour of less complex cubemaps”.
The worst thing to come out of the report is that, in order to hit the 60 FPS lock,Marvel Rivalsis running into more texture issues and graphical issues on Xbox Series S than any other platform - with dips in quality all the way down to 540p.
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Topics:Marvel,Xbox,Microsoft,Xbox Series S